Devlog

A Continue in Every Game, a Color for Every Game, and a Break for the Daily

October 13, 2026

Update, October 14: ORBIT.IO, DODGE.IO and SPLIT.IO no longer use the countdown prompt described below; their continue is now the first button on the game over screen, as in GROUND.IO, INK.IO and PHASE.IO (DON'T SQUISH BOB keeps its prompt). See One Look for Six Games, a Continue Without a Countdown, and a Ticker That Stood Still.

This was a housekeeping week for the browser games, but the kind of housekeeping you notice the moment you play. Every game now offers you a way back after you die. Every game now has its own color instead of the same teal. And the Daily Challenge is taking a break on this website while I rework how it fits in.

PHASE.IO menu screen in amber
PHASE.IO's menu, now amber.
INK.IO gameplay with a pink score and pink lamps
INK.IO mid-run: pink score and lamps, teal ink.
Don't Squish Bob title screen
DON'T SQUISH BOB's title screen.

Recorded from the browser games.

One continue per run, in every game

GROUND.IO, INK.IO and PHASE.IO launched with a CONTINUE button on their game over screens. ORBIT.IO, DODGE.IO, SPLIT.IO and DON'T SQUISH BOB didn't have one in the browser, even though their Android versions do. Now all seven offer exactly one continue per run, and each one brings you back the way that game's rules make sense:

Your score and time always carry on. A second death ends the run for real.

In ORBIT.IO, DODGE.IO, SPLIT.IO and DON'T SQUISH BOB the offer appears as a prompt with a five-second countdown. For the first 0.7 seconds it ignores taps. That sounds fussy, but without it, the tap you were already making when you died would hit NO THANKS and throw the continue away before you'd even seen it.

For now, the continue is simply free. Later it may become an optional "watch an ad to continue," like in the Android apps. If that happens, it will never be required: if no ad is ready, the continue stays free.

A color for every game

Until this week, almost every game used the same teal for its menus, buttons and score, even though each one already had its own color on the home page. Now the games match: ORBIT.IO is purple, INK.IO is pink, PHASE.IO is amber and SPLIT.IO is red. GROUND.IO keeps its teal, which was always its color. DODGE.IO and DON'T SQUISH BOB already had their own look, so the home page changed to match them instead.

The interesting part was deciding what not to recolor. Across the whole catalog, red means danger. If a threat can hurt you, it's red. That rule is worth more than a consistent theme, so it shaped where each new color could go:

The game guides picked up the same colors, and the INK.IO and PHASE.IO screenshots were re-recorded to match.

The Daily Challenge takes a break

The Daily Challenge is switched off on this website for now. Its buttons are hidden, and an old daily link opens a normal run instead. The Android apps still have it. When it comes back here, it will be the same idea described in How the Daily Challenge Works: one run per calendar day, identical for everyone.

Smaller things

Every game's menu now has a How to play link that opens its guide, so you don't have to leave a game to look up a threat. In DON'T SQUISH BOB, the small "Vibe Games" link at the top left now only shows on the title screen. During a run on a phone, it used to sit right on top of your hearts.

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