Indie arcade studio — Mobile · Android

PLAY WITHOUT
NOISE

Pure reflex. No filler.

3
Games
1
Input each
0
Pay-to-win
Coming Soon on Google Play
DODGE.IO
Survive Everything

Drag your player through an endless barrage of threats — bullets, seekers, lasers, waves, spirals, and more. Each one faster than the last. Die once and it's over.

☞ Drag to Move
One finger. Drag anywhere to move. That's the whole game.
Coming Soon on Google Play
SPLIT.IO
Two Sides. One Tap.

The screen is divided in half. A shape lives on each side. Tap anywhere to shift your focus — the active side is exposed, the other is protected. Threats flood both sides at once.

◈ Tap to Shift
One tap switches which side is exposed. Protect both or die trying.
Coming Soon on Google Play
ORBIT.IO gameplay — tap to reverse your orbit and dodge threats
ORBIT.IO
Reverse to Survive

Your shape orbits a center point. Threats converge from every direction toward your path. Tap to reverse — dodge what's ahead, but watch what's behind. The longer you survive, the faster you orbit.

◎ Tap to Reverse
One tap reverses orbit direction. That's it. Time it or die.
EVERY
THREAT.
CATALOGUED.

Each threat type has one behavior. One movement pattern. One way to kill you. Mastery means learning all of them — then surviving when they arrive together.

Bullets
DODGE.IO
Seekers
DODGE.IO
Waves
DODGE.IO
Bombers
DODGE.IO
Lasers
DODGE.IO
@
Spirals
DODGE.IO
Splitters
DODGE.IO
Teleporters
DODGE.IO
Darts
SPLIT.IO
~
Drifters
SPLIT.IO
Pulses
SPLIT.IO
👻
Ghosts
SPLIT.IO
Inbounds
ORBIT.IO
Orbit Mines
ORBIT.IO
Chasers
ORBIT.IO
Pulse Rings
ORBIT.IO
VIBE
GAMES

One person. Clean mechanics. No BS.

Vibe Games is an indie mobile game studio focused on a single principle: strip the game down to one mechanic and make that mechanic feel exceptional. No gacha, no paywalls, no endless content drip. Just tight, replayable arcade loops built for the five minutes you have between things.

01
One mechanic per game
Every game in the catalog is built around a single input. The depth comes from mastery, not complexity.
02
Free. Actually free.
One optional rewarded ad for an extra life. That's the entire monetization model across every title.
03
Daily challenge in every game
Same seed, global competition. One shot per day. Keeps the catalog alive long-term.
3
Games in Catalog
1
Input Per Game
0
Pay-to-Win Elements
Replayability