ORBIT.IO
Your shape orbits a center point. Threats converge from every direction toward your path. Tap to reverse — dodge what's ahead, but watch what's behind. Every five near misses earns you a shield. The longer you survive, the faster you orbit.
Pure reflex. No filler.
Your shape orbits a center point. Threats converge from every direction toward your path. Tap to reverse — dodge what's ahead, but watch what's behind. Every five near misses earns you a shield. The longer you survive, the faster you orbit.
You're the core, and you can't move. Threats close in from every side. Hold anywhere to charge a shockwave, release to blast. A bigger charge means a bigger blast and a longer wait. Push past full into Overdrive for double points, but hold one beat too long and the core blows.
Threats fall toward five lamps. Drag a finger to draw a wall that lasts a heartbeat. Whatever hits it bounces off and turns on the rest, so one good angle sets off a chain. Ink runs out fast, and the last lamp out ends the run.
Your orb sweeps side to side on its own while the world rushes at it. Hold anywhere to turn into a ghost and let red threats pass straight through. Purple ones only hurt ghosts, the meter runs dry fast, and skimming past danger while solid is the only way to score.
Drag your ship through an endless barrage of threats — bullets, seekers, lasers, waves, spirals, and more. The longer you last, the faster they come. One hit ends the run, unless a Shield saves you.
The screen is divided in half. A shape lives on each side. Tap anywhere to shift your focus — the active side is exposed, the other is protected. Threats flood both sides at once. Three shared lives, a second of mercy after each hit, and power-ups (Clear, Slow-Mo, 2× Score) triggered by streaks and milestones.
You don't control a character — you control the box. Drag the four walls inward and anything caught between them bursts. Bob, your soft blob, lives in there too. Walls slide over him instead of shoving him: pinned flat underneath he's safe from spikes but can't breathe. Tuck him under one wall, purge the box with the other, release before his air runs out.
ORBIT.IO, GROUND.IO, INK.IO, PHASE.IO, DODGE.IO, SPLIT.IO and DON'T SQUISH BOB are in closed testing on Google Play. One group membership covers all seven games. Google requires 14 days of closed testing before a new game can launch publicly, so every tester who sticks around helps these games ship. Android only, and free.
Found a bug or have feedback? Email contact@playvibegames.app.
Each threat type has one behavior. One movement pattern. Mastery means learning all of them — then surviving when they arrive together.
One person. Clean mechanics. No BS.
Vibe Games is an indie mobile game studio focused on a single principle: strip the game down to one mechanic and make that mechanic feel exceptional. No gacha, no paywalls, no endless content drip. Just tight, replayable arcade loops built for the five minutes you have between things.